CourseChapTopicDetailsID | CourseChapTopicID | DetailTopicName | imgUrl | imgurl1 | iimgurl |
975 | 269 | Transforming Objects: Select: Tool Use the q Hotkey, and demonstrate the use of the Select tool |
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976 | 269 | Transforming Objects: Move Tool: Use the w Hotkey, and demonstrate the use of the Move tool |
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977 | 269 | Transforming Objects: Rotate Tool: Use the e Hotkey, and demonstrate the use of the Rotate tool |
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978 | 269 | Transforming Objects: Scale Tool: Use the r Hotkey, and demonstrate the use of the Scale tool |
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979 | 269 | Creating and Modifying Objects: Basics of Creating and Modifying Objects: Give an overview of the Create and Modify panels on the Command Panel, explaining the hierarchy |
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980 | 269 | Creating and Modifying Objects: Modifier Stack: Explain how the Modifier Stack functions |
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981 | 269 | Geometry: Standard Primitives: Create examples of Standard Primitives, and explain parametric creation |
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982 | 269 | Geometry: Extended Primitives: Create examples of Extended Primitives, and explain parametric creation |
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983 | 269 | Splines: Standard Splines: Create examples of Standard Splines, and show how to change common properties |
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984 | 269 | Splines: Extended Splines: Create examples of Extended Splines, and show how to change common properties |
Learn
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985 | 269 | Surface Modeling: Sub-Object Selection: Identify the sub-objects of splines, and show how to select and manipulate them |
Learn
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986 | 269 | Surface Modeling: Editable Mesh Surface: Demonstrate how to create this type of object and its sub-object tools. Explain the basic unit of the Editable Mesh and it’s features |
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987 | 269 | Surface Modeling: Editable Poly Surface : Demonstrate how to create this type of object and its sub-object tools. Explain the basic unit of the Editable Poly and it’s limitations |
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988 | 269 | Surface Modeling: Editable Spline: Demonstrate how to create this type of object and its sub-object tools. |
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989 | 269 | Surface Modeling: Nurbs Surfaces: Demonstrate how to create this Surface and its sub-object tools |
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990 | 269 | Object Cloning: Copy: Define cloning as a Copy as differentiated from Instance and Reference |
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991 | 269 | Object Cloning: Instance: Define cloning as an Instance as differentiated from Copy and Reference |
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992 | 269 | Object Cloning: Reference: Define cloning as a Reference as differentiated from Copy and Instance |
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993 | 269 | Object Cloning: Make Unique: Describe the function of the Make Unique button and demonstrate it’s use |
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994 | 269 | Object Cloning: Array: Create an Array and explain key parameters |
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995 | 269 | Object Cloning: Mirror: Create and mirror an object using the Mirror tool |
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996 | 269 | Create Shape, turn off Start New Shape, Create 2nd Shape: Nesting shapes for compound shape: Show how multiple shapes can be nested inside one another for modeling purposes |
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997 | 269 | Interpolation/Rendering: Splines: Demonstrate the interpolation and rendering features for splines |
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998 | 269 | 2D Sub- Object Editing: Vertex tangency types : Demonstrate the different tangent types in the vertex sub--object mode |
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999 | 269 | 2D Sub- Object Editing: Segment tangency type: Demonstrate the different tangent types in the segment sub--object mode |
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1000 | 269 | 2D Sub- Object Editing: Create Line tool : Demonstrate the Create Line tool, explaining the vertex tangency options |
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1001 | 269 | 2D Sub- Object Editing: Refine: Demonstrate how Refine can be used for spline editing |
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1002 | 269 | 2D Sub- Object Editing: Make First/Reverse: Demonstrate how Make First and Reverse can be useful in different scenarios |
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1003 | 269 | 2D Sub- Object Editing: Shift key for straight line creation: Demonstrate the use of shift while making splines |
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1004 | 269 | 2D procedural modifiers: Extrude: Demonstrate the extrude modifier on a spline |
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1005 | 269 | 2D procedural modifiers: Bevel: Demonstrate the bevel modifier |
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1006 | 269 | 2D procedural modifiers: Bevel Profile : Demonstrate the bevel profile modifier using a custom spline profile |
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1007 | 269 | 2D procedural modifiers: Lathe (flip normals): Demonstrate the lathe modifier on a simple object, such as a wine glass, explaining the importance of pivot points and showing how to modify the shape after creation |
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1008 | 269 | Lofting: Definition shape+path=3D Object: Explain the concept of shape + path for lofting |
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1009 | 269 | Lofting: Compound object: Demonstrate common Compound Objects and explain their uses |
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1010 | 269 | Lofting: Pivot point location: Demonstate the concept of the importance of pivot points |
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1011 | 269 | Lofting: Multiple shapes on path: Demonstrate how multiple shapes can be lofted on a path |
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1012 | 269 | Compound Objects: ProBoolean: Examine the basic parameters and demonstrate common operations, such as creating the inside of a sink |
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1013 | 269 | 3D Procedural Modeling: Bend: Examine the basic parameters and demonstrate common operations |
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1014 | 269 | 3D Procedural Modeling: Taper: Examine the basic parameters and demonstrate common operations |
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1015 | 269 | 3D Procedural Modeling: Twist: Examine the basic parameters and demonstrate common operations |
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1016 | 269 | Sub-Object Tools: Attach: Demonstrate how to attach multiple objects together as one object, including using a Named Selection |
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1017 | 269 | Sub-Object Tools: Bevel: Demonstrate how to bevel polygons, including using the caddy interface |
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1018 | 269 | Sub-Object Tools: Chamfer: Demonstrate how to chamfer edges and vertices including the using caddy interface |
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1019 | 269 | Sub-Object Tools: Cut : Demonstrate how to use the cut tool to subdivide geometry and redirect edge flow |
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1020 | 269 | Sub-Object Tools: Detach: Demonstrate how to detach subobjects and explain where this is useful |
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1021 | 269 | Sub-Object Tools: Extrude : Demonstrate how to extrude subobjects in a modeling workflow, including using the caddy interface |
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1022 | 269 | Sub-Object Tools: Graphite Modeling Toolbar : Give an overview of the Graphite Modeling tools and how to access them |
Learn
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