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CourseChapTopicIDCourseChapTopicName 
268UI/Scene Management
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
950268Definitions: Labeling UI Elements i.e. Menu bar, Command panels, etc: Identify major UI components such as the Time Learn   
951268Definitions: Coordinate system: Discuss the different systems, highlighting their unique features Learn   
952268Definitions: Orthographic/Perspective : Discuss the differences between both views Learn   
953268Viewport Navigation Control: Alt + MMB - Rotate: Demonstrate the ability to orbit viewports with Alt+MMB Learn   
954268Viewport Display: Smooth + Highlights: Using a simple 3ds Max scene, show how the F3 hotkey changes the display mode. Describe the features and limitations of the Smooth + Highlights display mode. Learn   
955268Viewport Display: Wireframe: Using a simple 3ds Max scene, show how the F3 hotkey changes the display mode. Describe the features and limitations of the Wireframe display mode. Learn   
956268Viewport Display: Hidden Line: Using a simple 3ds Max scene, show how to access the Viewport Label to change the display mode. Describe the features and limitations of the Hidden Line display mode. Learn   
957268Viewport Display: Edged Faces : Using a simple 3ds Max scene, show how the F4 hotkey changes the display mode. Describe the features and limitations of the Edged Faces display mode. Learn   
958268Viewport Display Preferences: Undo: Demonstrate the ability to increase/ decrease the amount of undos and the impact on performance Learn   
959268Viewport Display Preferences: AutoBack: Explain the AutoBack feature and how to change it’s settings Learn   
960268Selection of Objects: Click and drag- window/ crossing: Differentiate between the two selection types, and demonstrate their uses Learn   
961268Selection of Objects: Lock Selection: Demonstrate the benifits of locking a selection, and show how to do so using the Spacebar Learn   
962268Selection of Objects: Selection Filters: Demonstrate the ability to filter the type of object you wish to select Learn   
963268Selection of Objects: Named Selection: In a 3ds Max scene, demonstrate how to use the Named Selection to quickly find and select objects Learn   
964268Transforms: Axis Constraints: Demonstrate the benifits of constraining Transforms to a certain Axis Learn   
965268Transforms: Rgb=xyz=uvw : Explain how rgb=xyz=uvw corrspond to each other Learn   
966268Transforms: Transform type- in fields: Demonstrate the ability to produce accurate transforms by typing them in, showing both Absolute World and Screen Offset input Learn   
967268Transforms: Align Tool: Demonstrate the Align Tool and its benefits Learn   
968268Transforms: Pivot point: Demonstrate and discuss the Pivot Point’s ability to change how Transforms affect the object Learn   
969268Transforms: Right-click spinner zero: Highlight this funtionality as a time saving function Learn   
970268Organization of Objects: Named Selection sets : Demonstrate the ability to name selctions and how this can increase productivity Learn   
971268Organization of Objects: Layers Hide/Freeze: Demonstrate and explain how layers can aid in the organization of a scene Learn   
972268Organization of Objects: Isolation Mode: Demonstrate Isolation Mode and explain how it can simplify interactions in complex scenes Learn   
973268Project Folder: Overview: Explain the organization and importance of the project folder, and list the most common sub-folders and their roles Learn   
974268Custom UI: Save and Load: Demonstrate the ability to Save and Load custom UI settings Learn   
269Modeling
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
975269Transforming Objects: Select: Tool Use the q Hotkey, and demonstrate the use of the Select tool Learn   
976269Transforming Objects: Move Tool: Use the w Hotkey, and demonstrate the use of the Move tool Learn   
977269Transforming Objects: Rotate Tool: Use the e Hotkey, and demonstrate the use of the Rotate tool Learn   
978269Transforming Objects: Scale Tool: Use the r Hotkey, and demonstrate the use of the Scale tool Learn   
979269Creating and Modifying Objects: Basics of Creating and Modifying Objects: Give an overview of the Create and Modify panels on the Command Panel, explaining the hierarchy Learn   
980269Creating and Modifying Objects: Modifier Stack: Explain how the Modifier Stack functions Learn   
981269Geometry: Standard Primitives: Create examples of Standard Primitives, and explain parametric creation Learn   
982269Geometry: Extended Primitives: Create examples of Extended Primitives, and explain parametric creation Learn   
983269Splines: Standard Splines: Create examples of Standard Splines, and show how to change common properties Learn   
984269Splines: Extended Splines: Create examples of Extended Splines, and show how to change common properties Learn   
985269Surface Modeling: Sub-Object Selection: Identify the sub-objects of splines, and show how to select and manipulate them Learn   
986269Surface Modeling: Editable Mesh Surface: Demonstrate how to create this type of object and its sub-object tools. Explain the basic unit of the Editable Mesh and it’s features Learn   
987269Surface Modeling: Editable Poly Surface : Demonstrate how to create this type of object and its sub-object tools. Explain the basic unit of the Editable Poly and it’s limitations Learn   
988269Surface Modeling: Editable Spline: Demonstrate how to create this type of object and its sub-object tools. Learn   
989269Surface Modeling: Nurbs Surfaces: Demonstrate how to create this Surface and its sub-object tools Learn   
990269Object Cloning: Copy: Define cloning as a Copy as differentiated from Instance and Reference Learn   
991269Object Cloning: Instance: Define cloning as an Instance as differentiated from Copy and Reference Learn   
992269Object Cloning: Reference: Define cloning as a Reference as differentiated from Copy and Instance Learn   
993269Object Cloning: Make Unique: Describe the function of the Make Unique button and demonstrate it’s use Learn   
994269Object Cloning: Array: Create an Array and explain key parameters Learn   
995269Object Cloning: Mirror: Create and mirror an object using the Mirror tool Learn   
996269Create Shape, turn off Start New Shape, Create 2nd Shape: Nesting shapes for compound shape: Show how multiple shapes can be nested inside one another for modeling purposes Learn   
997269Interpolation/Rendering: Splines: Demonstrate the interpolation and rendering features for splines Learn   
9982692D Sub- Object Editing: Vertex tangency types : Demonstrate the different tangent types in the vertex sub--object mode Learn   
9992692D Sub- Object Editing: Segment tangency type: Demonstrate the different tangent types in the segment sub--object mode Learn   
10002692D Sub- Object Editing: Create Line tool : Demonstrate the Create Line tool, explaining the vertex tangency options Learn   
10012692D Sub- Object Editing: Refine: Demonstrate how Refine can be used for spline editing Learn   
10022692D Sub- Object Editing: Make First/Reverse: Demonstrate how Make First and Reverse can be useful in different scenarios Learn   
10032692D Sub- Object Editing: Shift key for straight line creation: Demonstrate the use of shift while making splines Learn   
10042692D procedural modifiers: Extrude: Demonstrate the extrude modifier on a spline Learn   
10052692D procedural modifiers: Bevel: Demonstrate the bevel modifier Learn   
10062692D procedural modifiers: Bevel Profile : Demonstrate the bevel profile modifier using a custom spline profile Learn   
10072692D procedural modifiers: Lathe (flip normals): Demonstrate the lathe modifier on a simple object, such as a wine glass, explaining the importance of pivot points and showing how to modify the shape after creation Learn   
1008269Lofting: Definition shape+path=3D Object: Explain the concept of shape + path for lofting Learn   
1009269Lofting: Compound object: Demonstrate common Compound Objects and explain their uses Learn   
1010269Lofting: Pivot point location: Demonstate the concept of the importance of pivot points Learn   
1011269Lofting: Multiple shapes on path: Demonstrate how multiple shapes can be lofted on a path Learn   
1012269Compound Objects: ProBoolean: Examine the basic parameters and demonstrate common operations, such as creating the inside of a sink Learn   
10132693D Procedural Modeling: Bend: Examine the basic parameters and demonstrate common operations Learn   
10142693D Procedural Modeling: Taper: Examine the basic parameters and demonstrate common operations Learn   
10152693D Procedural Modeling: Twist: Examine the basic parameters and demonstrate common operations Learn   
1016269Sub-Object Tools: Attach: Demonstrate how to attach multiple objects together as one object, including using a Named Selection Learn   
1017269Sub-Object Tools: Bevel: Demonstrate how to bevel polygons, including using the caddy interface Learn   
1018269Sub-Object Tools: Chamfer: Demonstrate how to chamfer edges and vertices including the using caddy interface Learn   
1019269Sub-Object Tools: Cut : Demonstrate how to use the cut tool to subdivide geometry and redirect edge flow Learn   
1020269Sub-Object Tools: Detach: Demonstrate how to detach subobjects and explain where this is useful Learn   
1021269Sub-Object Tools: Extrude : Demonstrate how to extrude subobjects in a modeling workflow, including using the caddy interface Learn   
1022269Sub-Object Tools: Graphite Modeling Toolbar : Give an overview of the Graphite Modeling tools and how to access them Learn   
270Rigging
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1023270Bones: Systems Panel: Demonstrate the creation of basic bones for a rig, including resizing and displaying fins Learn   
1024270Bones: Animation menu: Demonstrate applying Inverse Kinematic solvers to bone chains in a rig Learn   
1025270Character Studio: Biped: Demonstrate the creation of a Biped, including resizing and adjusting structure. Show basic Character Studio animation techniques Learn   
1026270CAT: Give an overview of the CAT rigs included with 3ds Max, and illustrate the workflow for creating and resizing Learn   
1027270CAT: Introduce the animation layers and keyframing techniques for a CAT rig Learn   
1028270Skinning: Skin modifier Show how to skin a mesh to a rig, and adjust the skin weighting using envelopes. Show how to fine tune skin weighting using the Weight Tool and Weight Table Learn   
271Camera
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1029271Camera Types: Target Camera: Differentiate between the types of Cameras available Learn   
1030271Camera Types: Free Camera : Differentiate between the types of Cameras available Learn   
1031271Camera Types: Dolly Camera, Target, or Both : Demonstrate how to dolly a camera or target Learn   
1032271Camera Types: Perspective: Explain how the Perspective is different form a camera Learn   
1033271Camera Types: Roll Camera: Show how to Roll a camera, explaining what axis this is using Learn   
1034271Camera Viewport Controls: Truck Camera: Demonstrate the difference between the 3 types of Dolly Learn   
1035271Camera Viewport Controls: Orbit/Pan Camera: Demonstrate how to orbit/pan a camera, and the controls available, including the use of the Shift key Learn   
1036271Camera Viewport Controls: Field-of-view: Demonstrate how Align Camera Works Learn   
1037271Camera Parameters: Safe Frames : Show how to toggle the Safe Frame using the Shift + f hotkey, and explain what the Safe Frame is. Learn   
1038271Camera Parameters: Field of View: Demonstrate the effect of changing the FOV Learn   
272Lighting
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1039272Standard Light Types: Omni Light: Explore each type of Light, taking note of each Light’s unique features Learn   
1040272Standard Light Types: Target Spotlight: Explore each type of Light, taking note of each Light’s unique features Learn   
1041272Standard Light Types: Free Spotlight : Explore each type of Light, taking note of each Light’s unique features Learn   
1042272Standard Light Types: Target Directional Light: Explore each type of Light, taking note of each Light’s unique features Learn   
1043272Standard Light Types: Free Directional Light: Explore each type of Light, taking note of each Light’s unique features Learn   
1044272Standard Light Types: Light Include/Exclude Tool: Show how to exclude objects from recieving light from lights Learn   
1045272Standard Light Types: Light Lister: Explain the differences between Natural (Outdoor) and Artificial (Indoor) lighting Learn   
1046272Managing Lights: Shadow Parameters : Demonstrate how to adjust the look of a shadow Learn   
1047272Tools: Shadow Types and Shadow Controls: Differentiate the types of shadows available, comparing and contrasting their strengths and limitations Learn   
273Materials
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1048273Material Editor: Material Editor/Slate Material Editor: Illustrate the Slate and Compact Material Editors, comparing and contrasting their workflow and features Learn   
1049273Shaders: Blinn Shader: Define material with a real world example Learn   
1050273Shaders: Metal Shader: Define material with a real world example Learn   
1051273Shaders: Shader Basic Parameters: Explain the basics of Shaders Learn   
1052273Shaders: Shader Parameters: Explain basic shader parameters and their real-world applications Learn   
1053273Standard Materials: Standard Material: Explain each Material and their unique properties and appearance Learn   
1054273Standard Materials: Double Sided: Explain each Material and their unique properties and appearance Learn   
1055273Standard Materials: Top/Bottom: Explain each Material and their unique properties and appearance Learn   
1056273Standard Materials: Blend: Explain each Material and their unique properties and appearance Learn   
1057273Standard Materials: Ink ‘n Paint Material: Explain each Material and their unique properties and appearance Learn   
1058273Standard Materials; Multi/Sub-Object: Explain each Material and their unique properties and appearance Learn   
1059273Standard Materials: Blend : Explain each Material and their unique properties and appearance Learn   
274Animation
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1060274Animation: Time Configuration : Explain in detail the options in the Time Configuration window Learn   
1061274Animation: Auto Key: Explain the process of Auto Key animation Learn   
1062274Animation: Set Key: Explain the process of Set Key animation Learn   
1063274Animation: Track Bar / Timeline : Show how to adjust the Track Bar and Timeline for an animation workflow Learn   
1064274Animation: Time Slider : Show how to scrub on the Time Slider, and setp forward and backward in an animation Learn   
1065274Editing Animation: Motion Panel>Trajectories : Demonstrate how to show Trajectories, and adjust animation in the viewport Learn   
1066274Editing Animation: Curve Editor: Illustrate basic Curve Editor functions such as adjusting tangents and moving keys Learn   
1067274Editing Animation: Dope Sheet: Differentiate between the Curve Editor and the Dope Sheet, highlighting the Dope Sheet’s unique workflow Learn   
1068274Editing Animation: Motion Panel : Show how to access animation controllers and adjust them in the Motion Panel Learn   
1069274Preview/Render Animation: Make Preview : Show how to create an animation preview, including specifying a codec Learn   
1070274Preview/Render Animation: RAM Player: Show the ram player for a sequence of images Learn   
1071274Controllers & Constraints: Noise Controller : Apply parameter animation for a basic Object-Space Modifier (i.e. Bend Modifier) Learn   
1072274Controllers & Constraints: Look At Constraint: Demonstrate how to create and apply a Look At Constraint, and describe it’s uses Learn   
1073274Controllers & Constraints: Look At Constraint: Demonstrate how to create and apply a Path Constraint, and describe it’s uses Learn   
1074274Controllers & Constraints: Timeline navigation : Demonstrate the hotkey Home and describe it’s use Learn   
1075274Controllers & Constraints: Timeline navigation: Demonstrate the hotkey End and describe it’s use Learn   
275Rendering
CourseChapTopicDetailsIDCourseChapTopicIDDetailTopicNameimgUrlimgurl1iimgurl
1076275Common Render Setup Dialogs: Assign Renderer: Demonstrate how to assign a renderer Learn   
1077275Common Render Setup Dialogs: Renderer - AntiAliasing: Change the antialiasing settings for the chosen renderer Learn   
1078275Quick Render: Render: Show how to render the current frame, and use the F9 hotkey Learn   
1079275Quick Render: Render Setup: Show the Render Setup, and use the F10 hotkey , AND Demonstrate how Active Shade can speed up production Learn   
1080275iRay: Describe the iRay renderer, and explain it’s uses and limitations Learn   
1081275mental ray: Give and overview of the mental ray rendering engine, highlighting bounced lighting features Learn   

 


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